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- /* tess_demo.c */
-
- /*
- * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
- * This demo isn't built by the Makefile because it needs GLUT. After you've
- * installed GLUT you can try this demo.
- * Here's the command for IRIX, for example:
- cc -g -ansi -prototypes -fullwarn -float -I../include -DSHM tess_demo.c -L../lib -lglut -lMesaGLU -lMesaGL -lm -lX11 -lXext -lXmu -lfpe -lXext -o tess_demo
- */
-
-
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glut.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
-
- #define MAX_POINTS 200
- #define MAX_CONTOURS 50
-
- int menu;
- typedef enum{ QUIT, TESSELATE, CLEAR } menu_entries;
- typedef enum{ DEFINE, TESSELATED } mode_type;
- struct
- {
- GLint p[MAX_POINTS][2];
- GLuint point_cnt;
- } contours[MAX_CONTOURS];
- GLuint contour_cnt;
- GLsizei width,height;
- mode_type mode;
-
- struct
- {
- GLsizei no;
- GLfloat color[3];
- GLint p[3][2];
- GLclampf p_color[3][3];
- } triangle;
-
- void my_error(GLenum err)
- {
- int len,i;
- char const *str;
-
- glColor3f(0.9,0.9,0.9);
- glRasterPos2i(5,5);
- str=gluErrorString(err);
- len=strlen(str);
- for(i=0;i<len;i++)
- glutBitmapCharacter(GLUT_BITMAP_9_BY_15,str[i]);
- }
-
- void begin_callback(GLenum mode)
- {
- triangle.no=0;
- }
-
- void edge_callback(GLenum flag)
- {
- if(flag==GL_TRUE)
- {
- triangle.color[0]=1.0;
- triangle.color[1]=1.0;
- triangle.color[2]=0.5;
- }
- else
- {
- triangle.color[0]=1.0;
- triangle.color[1]=0.0;
- triangle.color[2]=0.0;
- }
- }
-
- void end_callback()
- {
- glBegin(GL_LINES);
- glColor3f(triangle.p_color[0][0],triangle.p_color[0][1],
- triangle.p_color[0][2]);
- glVertex2i(triangle.p[0][0],triangle.p[0][1]);
- glVertex2i(triangle.p[1][0],triangle.p[1][1]);
- glColor3f(triangle.p_color[1][0],triangle.p_color[1][1],
- triangle.p_color[1][2]);
- glVertex2i(triangle.p[1][0],triangle.p[1][1]);
- glVertex2i(triangle.p[2][0],triangle.p[2][1]);
- glColor3f(triangle.p_color[2][0],triangle.p_color[2][1],
- triangle.p_color[2][2]);
- glVertex2i(triangle.p[2][0],triangle.p[2][1]);
- glVertex2i(triangle.p[0][0],triangle.p[0][1]);
- glEnd();
- }
-
- void vertex_callback(void *data)
- {
- GLsizei no;
- GLint *p;
-
- p=(GLint *)data;
- no=triangle.no;
- triangle.p[no][0]=p[0];
- triangle.p[no][1]=p[1];
- triangle.p_color[no][0]=triangle.color[0];
- triangle.p_color[no][1]=triangle.color[1];
- triangle.p_color[no][2]=triangle.color[2];
- ++(triangle.no);
- }
-
- void set_screen_wh(GLsizei w, GLsizei h)
- {
- width=w;
- height=h;
- }
-
- void tesse(void)
- {
- GLUtriangulatorObj *tobj;
- GLdouble data[3];
- GLuint i,j,point_cnt;
-
- tobj=gluNewTess();
- if(tobj!=NULL)
- {
- glClear(GL_COLOR_BUFFER_BIT);
- glColor3f (0.7, 0.7, 0.0);
- gluTessCallback(tobj,GLU_BEGIN,glBegin);
- gluTessCallback(tobj,GLU_END,glEnd);
- gluTessCallback(tobj,GLU_ERROR,my_error);
- gluTessCallback(tobj,GLU_VERTEX,glVertex2iv);
- gluBeginPolygon(tobj);
- for(j=0;j<=contour_cnt;j++)
- {
- point_cnt=contours[j].point_cnt;
- gluNextContour(tobj,GLU_UNKNOWN);
- for(i=0;i<point_cnt;i++)
- {
- data[0]=(GLdouble)(contours[j].p[i][0]);
- data[1]=(GLdouble)(contours[j].p[i][1]);
- data[2]=0.0;
- gluTessVertex(tobj,data,contours[j].p[i]);
- }
- }
- gluEndPolygon(tobj);
- glLineWidth(2.0);
- gluTessCallback(tobj,GLU_BEGIN,begin_callback);
- gluTessCallback(tobj,GLU_END,end_callback);
- gluTessCallback(tobj,GLU_VERTEX,vertex_callback);
- gluTessCallback(tobj,GLU_EDGEFLAG,edge_callback);
- gluBeginPolygon(tobj);
- for(j=0;j<=contour_cnt;j++)
- {
- point_cnt=contours[j].point_cnt;
- gluNextContour(tobj,GLU_UNKNOWN);
- for(i=0;i<point_cnt;i++)
- {
- data[0]=(GLdouble)(contours[j].p[i][0]);
- data[1]=(GLdouble)(contours[j].p[i][1]);
- data[2]=0.0;
- gluTessVertex(tobj,data,contours[j].p[i]);
- }
- }
- gluEndPolygon(tobj);
- gluDeleteTess(tobj);
- glutMouseFunc(NULL);
- glColor3f (1.0, 1.0, 0.0);
- glLineWidth(1.0);
- mode=TESSELATED;
- }
- }
-
- void left_down(int x1,int y1)
- {
- GLint P[2];
- GLuint point_cnt;
-
- /* translate GLUT into GL coordinates */
- P[0]=x1;
- P[1]=height-y1;
- point_cnt=contours[contour_cnt].point_cnt;
- contours[contour_cnt].p[point_cnt][0]=P[0];
- contours[contour_cnt].p[point_cnt][1]=P[1];
- glBegin(GL_LINES);
- if(point_cnt)
- {
- glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
- glVertex2iv(P);
- }
- else
- {
- glVertex2iv(P);
- glVertex2iv(P);
- }
- glEnd();
- glFinish();
- ++(contours[contour_cnt].point_cnt);
- }
-
- void middle_down(int x1,int y1)
- {
- GLuint point_cnt;
-
- point_cnt=contours[contour_cnt].point_cnt;
- if(point_cnt>2)
- {
- glBegin(GL_LINES);
- glVertex2iv(contours[contour_cnt].p[0]);
- glVertex2iv(contours[contour_cnt].p[point_cnt-1]);
- contours[contour_cnt].p[point_cnt][0]= -1;
- glEnd();
- glFinish();
- contour_cnt++;
- contours[contour_cnt].point_cnt=0;
- }
- }
-
- void mouse_clicked(int button,int state,int x,int y)
- {
- x-= x%10;
- y-= y%10;
- switch(button)
- {
- case GLUT_LEFT_BUTTON:
- if(state==GLUT_DOWN)
- left_down(x,y);
- break;
- case GLUT_MIDDLE_BUTTON:
- if(state==GLUT_DOWN)
- middle_down(x,y);
- break;
- }
- }
-
- void display(void)
- {
- GLuint i,j;
- GLint P[2];
- GLuint point_cnt;
-
- glClear(GL_COLOR_BUFFER_BIT);
- switch(mode)
- {
- case DEFINE:
- /* draw grid */
- glColor3f (0.6,0.5,0.5);
- glBegin(GL_LINES);
- for(i=0;i<width;i+=10)
- for(j=0;j<height;j+=10)
- {
- glVertex2i(0,j);
- glVertex2i(width,j);
- glVertex2i(i,height);
- glVertex2i(i,0);
- }
- glColor3f (1.0, 1.0, 0.0);
- for(i=0;i<=contour_cnt;i++)
- {
- point_cnt=contours[i].point_cnt;
- glBegin(GL_LINES);
- switch(point_cnt)
- {
- case 0:
- break;
- case 1:
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[0]);
- break;
- case 2:
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[1]);
- break;
- default:
- --point_cnt;
- for(j=0;j<point_cnt;j++)
- {
- glVertex2iv(contours[i].p[j]);
- glVertex2iv(contours[i].p[j+1]);
- }
- if(contours[i].p[j+1][0]== -1)
- {
- glVertex2iv(contours[i].p[0]);
- glVertex2iv(contours[i].p[j]);
- }
- break;
- }
- glEnd();
- }
- glFinish();
- break;
- case TESSELATED:
- /* draw lines */
- tesse();
- break;
- }
-
- glColor3f (1.0, 1.0, 0.0);
- }
-
- void clear( void )
- {
- contour_cnt=0;
- contours[0].point_cnt=0;
- glutMouseFunc(mouse_clicked);
- mode=DEFINE;
- display();
- }
-
- void quit( void )
- {
- exit(0);
- }
-
- void menu_selected(int entry)
- {
- switch(entry)
- {
- case CLEAR:
- clear();
- break;
- case TESSELATE:
- tesse();
- break;
- case QUIT:
- quit();
- break;
- }
- }
-
- void key_pressed(unsigned char key,int x,int y)
- {
- switch(key)
- {
- case 't':
- case 'T':
- tesse();
- glFinish();
- break;
- case 'q':
- case 'Q':
- quit();
- break;
- case 'c':
- case 'C':
- clear();
- break;
- }
- }
-
- void myinit (void)
- {
- /* clear background to gray */
- glClearColor (0.4, 0.4, 0.4, 0.0);
- glShadeModel (GL_FLAT);
-
- menu=glutCreateMenu(menu_selected);
- glutAddMenuEntry("clear",CLEAR);
- glutAddMenuEntry("tesselate",TESSELATE);
- glutAddMenuEntry("quit",QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- glutMouseFunc(mouse_clicked);
- glutKeyboardFunc(key_pressed);
- contour_cnt=0;
- glPolygonMode(GL_FRONT,GL_FILL);
- mode=DEFINE;
- }
-
- static void reshape(GLsizei w, GLsizei h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- set_screen_wh(w,h);
- }
-
-
- static void usage( void )
- {
- printf("Use left mouse button to place vertices.\n");
- printf("Press middle mouse button when done.\n");
- printf("Select tesselate from the pop-up menu.\n");
- }
-
-
- /* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
- void main(int argc, char** argv)
- {
- usage();
- glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
- glutInitWindowSize (400, 400);
- glutCreateWindow (argv[0]);
- myinit ();
- glutDisplayFunc(display);
- glutReshapeFunc(reshape);
- glutMainLoop();
- }
-